Steps to create The Most of Regarding Warcraft: Cataclysm
On August 21st, 2009, after a flurry of leaks and hints, Blizzard finally announced to the field of the latest entry in its wildly popular Warcraft business. The new expansion, called World of Warcraft: Cataclysm, debuted with a magnificent five minute trailer video that promised wide sweeping changes were coming to the beloved classic.
Players would be treated to two new playable races (the werewolf-like Worgen for the Alliance as well as the Gnome-esque Goblins for the Horde), flying mount travel in Azeroth, new race and class combinations, new monsters, dungeons and raids, hundreds of new quests, an intriguing new secondary skill in archeology, heroic versions of classic instances, new Battlegrounds, a Guild Leveling System complete with achievements, a new character progression path and a good deal more.
Look closer though and you might see that beyond the laundry list of changes, there is something fundamentally very different about Blizzard's approach to designing and developing Cataclysm. You see, where Burning Crusade and Wrath of the Lich King looked to expand World of Warcraft's gameplay, physical game world, and lore, up and outward, Cataclysm looks instead to raise upon what's already there and more, to change it irreversibly.
The announcement trailer proudly proclaims; 'Azeroth Reforged: Classic Zones Forever Changed With Cataclysm', a bold statement, but a person who should give players a bit of insight into how Blizzard expects which get the most from its latest placing it.
Consider for a moment, that when Wrath of the Lich King and Burning Crusade were released, players discovered that there was practically no incentive to retreat to the Eastern Kingdoms and Kalimdor. While new races were added to Burning Crusade, if you were a Nigh Elf, Gnome, Tauren or any of primary races there wasn't much reason to come back and roll an alt. Instead possibly encouraged to choose one of the two new races and play from their point of lookup. Burning Crusade and Wrath of the Lich King in particular were more about refining WoW's core gameplay, and giving long time subscribers new ways of playing and new areas to level in.
What Blizzard do with Cataclysm is deviously brilliant. Without having to create entirely new continents they've set up a scenario which will allow them to upset Classic Azeroth, alter areas and places we've been to and by now, know like the back of our hands, and just make it all worth your while to go to the very beginning and witness a skewed, twisted version of Classic WoW all over returning.
This is why the new level cap extends in order to 85, the concentrate on this expansion is on starting over, in a very real sense everything old is new again. You're asked to look inward, associated with outward to what might lie beyond Northrend. Blizzard could easily have introduced a brand hero class in Cataclysm, but they didn't, because that is how they want you to play it, they wanted as much as possible to try to focus on traditional sour cream party WoW zones. Do not think me? Look no further than the state run FAQ Blizzard released for Cataclysm:
' As we developed new content and expansions, we learned an associated with techniques to provide players with some sort of game experience--but a great number of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to help gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed via the cataclysm--and then discovering entirely new towns and quests various other parts of the zone.
Kalimdor and the Eastern Kingdoms are central to Up-date lore, and we want those areas to be an important part of the game, not merely place to train or auction. Our goal is to make questing, leveling, and also the overall story more fun for new, returning, and existing kids. By redesigning areas of the original continents and introducing new content that will fit or exceeds the level of Wrath of the Lich King, can easily revitalize the nostalgia and coolness of Azeroth.'
Pretty clear wouldn't you think? With this in mind, here's how to go about really making essentially the most of World of Warcraft: Cataclysm:
Roll a new Alt: I know, I can hear the groans already, you probably don't want to have to slog through boring old Darnassus again for the millionth time, Kalimdor and the Eastern Kingdoms are old news. But you're wrong, this which it really will be varied.
Even when rolling an alt, there's a tendency to with regard to what you know, to play it safe. This time, go for something radical, something entirely different. Are which you tank? Try rolling a priest. Anyone prefer the hunter classes normally? Step outside your comfort zone and try selecting a warrior this minutes. Are you a goody-two-shoes who won't be able to bear the talked about being evil? Dive right in and choose that Tauren, they're really not so bad, or go all out and embrace the Undead.
Don't forget in respect to the two new races either. If you eagerly want a fresh approach, try the diminutive Goblin or the cursed Worgen. Just have it in the rear of your mind that as with reasonably priced expansions, new races and especially new race/class combos seriously are a work in progress for Blizzard and you'll probably see post-launch patches that switch and change your powers and abilities as they look to make sure is actually balanced.
Speaking of powers and abilities, it's probably worth embarking with a new 'Path of Titans' character progression path with great deal . alt once you've hit level eighty-five. We're told it'll tie directly into the newly introduced secondary skill of Archeology, but we're not entirely sure exactly how just yet.
Now that you have your fancy new alt, you'll in order to Stop, Look and Listen. Things have changed, by the sound of things they've changed a whole plenty. The Barrens have been torn in two, the Badlands have been devastated, Darkshore will be flooded, Auberdine destroyed, and there will be new quests and towns springing inside. Have some fun with this and take the with regard to you explore the new sights and fantastic. Sure you've been here before, but never like this, this isn't the Azeroth you remember, it's familiar, but different.
Start a Wow Photoblog: No, really, now is great a time each and every to start a WoW photoblog. Notion is similar to stop, look and listen, but at this occassion you're going to require to take a bit more pro-active approach and go about organization before Deathwing wrings the changes and upsets the world forever.
Form a party or group or even simply take a friend along with your do some ancient fashioned, virtual sight seeing. Take a few pictures by monuments, statues and other famous places in Azeroth, because after Cataclysm they'll not be the same again. It's not overstating the fact point out that this might be your last possibility to get some images for posterity and remember Azeroth as it once was. Maybe you might want to make it a guild project to preserve the wonderful pictures (or even video playback!) of Classic WoW, everyone loves a before and after photo album!
On the subject of guilds. there should be a great time start a new guild and understand it properly this time. Sure your current guild has a gazillion members and fairly successful, but isn't there a part of you that really wants to start anew, and this time with the benefit of all your previous experience?
Have your main send your alt some wow gold, start the guild and build it from the ground up, build it with the express aim of collecting all the new achievements added to guild play. Have guild members begin that Classic WoW cataloging assignment said earlier, be more selective about people you invite, pick a better name, better leaders. Basically, just build the guild you always wanted to but weren't within a position to the first time around because of any lack of encounter. Together you can work your way through the twenty new levels for sale in the new guild leveling system, earn those experience points, and purchase that guild abilities!
Onyxia must give up on. again! Sure we're being promised a new quests, new dungeons and raids like Deadmines and Shadowfang Keep to distract our attention, but none associated with can really present the warm nostalgic experience of a re-jigged version of Onyxia's lair. We aren't sure exactly how, or to what extent the the redesign of classic instances and dungeons will change things, but it's bound to make leveling up to 85 in familiar surroundings a fun experience.
Still, probably simplest way and most sure-fire way to get the most out of Cataclysm, is to don't be and actually adore it.
It can't be stressed enough, but far too many folks tend to rush through leveling, barely taking the a person to enjoy the game, in the hopes that they might first to make it to the new level cap, or just the first one to some mundane achievement so they can make some headlines.
In the end, you're only robbing yourself of the pleasure, instead just sit back and like the ride, it's unlikely that World of Warcraft will again see another expansion that makes such wide ranging changes, savor the moment, make the vast majority of Cataclysm.